384. Shuffle an Array
선택한 UI 언어에 맞게 문제 텍스트를 러시아어에서 번역합니다. 코드는 변경하지 않습니다.
C# 해법
매칭됨/원본using System;
public class Solution {
private int[] array;
private int[] original;
private Random rand = new Random();
private int RandRange(int min, int max) {
return rand.Next(min, max);
}
private void SwapAt(int i, int j) {
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
public Solution(int[] nums) {
array = (int[])nums.Clone();
original = (int[])nums.Clone();
}
public int[] Reset() {
array = (int[])original.Clone();
return original;
}
public int[] Shuffle() {
for (int i = 0; i < array.Length; i++) {
int randIndex = RandRange(i, array.Length);
SwapAt(i, randIndex);
}
return array;
}
}
C++ 해법
자동 초안, 제출 전 검토#include <bits/stdc++.h>
using namespace std;
// Auto-generated C++ draft from the C# solution. Review containers, LINQ and helper types before submit.
class Solution {
public:
private vector<int>& array;
private vector<int>& original;
private Random rand = new Random();
private int RandRange(int min, int max) {
return rand.Next(min, max);
}
private void SwapAt(int i, int j) {
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
public Solution(vector<int>& nums) {
array = (int[])nums.Clone();
original = (int[])nums.Clone();
}
public vector<int>& Reset() {
array = (int[])original.Clone();
return original;
}
public vector<int>& Shuffle() {
for (int i = 0; i < array.size(); i++) {
int randIndex = RandRange(i, array.size());
SwapAt(i, randIndex);
}
return array;
}
}
Java 해법
매칭됨/원본class Solution {
private int[] array;
private int[] original;
Random rand = new Random();
private int randRange(int min, int max) {
return rand.nextInt(max - min) + min;
}
private void swapAt(int i, int j) {
int temp = array[i];
array[i] = array[j];
array[j] = temp;
}
public Solution(int[] nums) {
array = nums;
original = nums.clone();
}
public int[] reset() {
array = original;
original = original.clone();
return original;
}
public int[] shuffle() {
for (int i = 0; i < array.length; i++) {
swapAt(i, randRange(i, array.length));
}
return array;
}
}
JavaScript 해법
매칭됨/원본class Solution {
constructor(nums) {
this.original = [...nums];
this.array = [...nums];
}
reset() {
this.array = [...this.original];
return this.array;
}
shuffle() {
for (let i = 0; i < this.array.length; i++) {
const randIndex = Math.floor(Math.random() * (this.array.length - i)) + i;
[this.array[i], this.array[randIndex]] = [this.array[randIndex], this.array[i]];
}
return this.array;
}
}
Python 해법
매칭됨/원본import random
class Solution:
def __init__(self, nums: list[int]):
self.array = nums[:]
self.original = nums[:]
def reset(self) -> list[int]:
self.array = self.original[:]
return self.original
def shuffle(self) -> list[int]:
for i in range(len(self.array)):
rand_index = random.randint(i, len(self.array) - 1)
self.array[i], self.array[rand_index] = self.array[rand_index], self.array[i]
return self.array
Go 해법
매칭됨/원본package main
import (
"math/rand"
"time"
)
type Solution struct {
array []int
original []int
}
func Constructor(nums []int) Solution {
original := make([]int, len(nums))
copy(original, nums)
return Solution{array: nums, original: original}
}
func (this *Solution) Reset() []int {
copy(this.array, this.original)
return this.original
}
func (this *Solution) Shuffle() []int {
rand.Seed(time.Now().UnixNano())
for i := range this.array {
randIndex := rand.Intn(len(this.array)-i) + i
this.array[i], this.array[randIndex] = this.array[randIndex], this.array[i]
}
return this.array
}
Algorithm
Реализуйте класс Solution:
Solution(int[] nums): Инициализирует объект целочисленным 배열ом nums.
int[] reset(): Сбрасывает 배열 в его исходную конфигурацию и returns его.
int[] shuffle(): returns случайное перемешивание 배열а.
예제:
Input: ransomNote = "a", magazine = "b"
Output: false
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